Post by von Reinhardt on Sept 14, 2008 17:23:45 GMT -5
News from POTBS !
As you’ve probably already noticed, we’ve just pushed milestone 1.8 to Testbed.
This milestone contains lots of fun new features and content for you to try out, and we’re very interested in hearing your feedback while the build is still on Testbed.
To make testing these out even more fun, we’ve decided to add an element of danger. This Sunday, at 3pm Pacific (11pm British Summer Time), we will be putting a full-PVP zone around every conquerable port on Testbed.
Do you dare set sail in such conditions? Can you evade or defeat all who stand in your path? Can you complete the Talk Like a Pirate Day missions without getting sunk by other players? To assist you, we will be in Port Royal an hour before the seas turn red to hand out money and levels. Visit the docks from 2pm Pacific (10pm British Summer Time), so you’ll have plenty of cash to buy everything you need from the Auction houses.
We will also be watching the Testbed forums for your feedback after the event, and will be picking three random contributors for a prize of a 30 day timecard.
Characters
When we first created our characters, we made a 3 piece system for the NPCs. The head, upper body, and lower body could be interchanged to give us countless options. That system has its pluses and minuses. The good thing about it is that is gives us a lot variety. The bad part is they end up all looking very similar. The waists and neck lines all have to be in same places for every piece. We eventually added a new database for people with larger waists and necks but that really just gives us 2 body shapes.
With these new NPCs, we are trying out something new. In our game there are half a dozen different NPC archetypes that you fight. The problem is it can be hard to tell who is who. In other MMOs it can be a little easier to identify who the healer is for example. These new NPCs will give the game more visual variety and help you understand what is happening during the sword fighting combat.
Our NPCs are broken up into factions they belong to. We started with two of the most common factions in our game. They make up roughly twenty percent of the NPCs you fight in our game. If it is a success, we hope to roll this idea out to more factions in the future!
As you’ve probably already noticed, we’ve just pushed milestone 1.8 to Testbed.
This milestone contains lots of fun new features and content for you to try out, and we’re very interested in hearing your feedback while the build is still on Testbed.
To make testing these out even more fun, we’ve decided to add an element of danger. This Sunday, at 3pm Pacific (11pm British Summer Time), we will be putting a full-PVP zone around every conquerable port on Testbed.
Do you dare set sail in such conditions? Can you evade or defeat all who stand in your path? Can you complete the Talk Like a Pirate Day missions without getting sunk by other players? To assist you, we will be in Port Royal an hour before the seas turn red to hand out money and levels. Visit the docks from 2pm Pacific (10pm British Summer Time), so you’ll have plenty of cash to buy everything you need from the Auction houses.
We will also be watching the Testbed forums for your feedback after the event, and will be picking three random contributors for a prize of a 30 day timecard.
Characters
When we first created our characters, we made a 3 piece system for the NPCs. The head, upper body, and lower body could be interchanged to give us countless options. That system has its pluses and minuses. The good thing about it is that is gives us a lot variety. The bad part is they end up all looking very similar. The waists and neck lines all have to be in same places for every piece. We eventually added a new database for people with larger waists and necks but that really just gives us 2 body shapes.
With these new NPCs, we are trying out something new. In our game there are half a dozen different NPC archetypes that you fight. The problem is it can be hard to tell who is who. In other MMOs it can be a little easier to identify who the healer is for example. These new NPCs will give the game more visual variety and help you understand what is happening during the sword fighting combat.
Our NPCs are broken up into factions they belong to. We started with two of the most common factions in our game. They make up roughly twenty percent of the NPCs you fight in our game. If it is a success, we hope to roll this idea out to more factions in the future!